8/2/18: DREAMS OF MOMO

DREAMS OF MOMO

MONOLOGUE WRITTEN BY CLYDE LEWIS

There is a lot to be said with regards to the highly-skeptical field of serious research into how the collective makes its moves. There have been countless attempts of well known political planners that always know the way to approximate the direction of the society and believe it or not they take all things into consideration and timing is everything.

We are all pretty much guided or coerced by social engineers that possess secret knowledge that they will never impart to you. The reason they won’t is quite simple they see it as a dangerous in the hands of the ordinary human being. Much of what they know about the collective is very potent and they know of the potential of human beings and what triggers them into somehow becoming violent or passive.

The world has already accepted the idea that there are a certain groups of people and esoteric masters that claim to have higher intelligence. Much of this higher intelligence is given in the usual way. It is taught in the secret societies, or you may be able to pick up on some of it in television, or movies. There is also symbolism that can be found in music videos and video games.

Computer games are often contextualized or are associated with children. The reason is quite simple. Most adults really do not have the time to play these games – some even do not even have time to play with their children and so the computer game on the iPad or on the game boy is something that most kids see as a refuge from their day to day school work and chores.

Most parents are unaware of what kind of games children and teenagers are playing. They assume they are harmless, and most do not want to take away the games because not only are they a source of entertainment, but many children have developed social relationships with other players that they have not come face to face with.

Many young children and teens across the globe engage themselves playfully with the strategies and planning of playing complex games on mobile phones and iPads. In fact, it is more than just playing a game – for them it a virtual world and as they immerse themselves in it the engagement can lead to a conflict with the established socializing norms.

When activities go beyond entertainment, parents become concerned with addictive behaviors. Some alert parents begin to regulate the gaming activities of their children. Playing games is universal and every culture has had devices for monitoring its social relevance.

However, there has been a lot of concern about mindless video production that has been released on the internet that is seen as a tool for programming and setting kids up for mind control and what can be seen as psychological entrapment.

I have noticed lately that there seems to be a new symbiotic relationship between kids and YouTube. In fact, I have been noticing that since we now have a YouTube function on our main TV screen – Liam has been watching YouTube more than regular TV. I also have a friend whose six year old is watching YouTube as well, and while I do not know the content of what is being watched, I hear the audio and it sounds chaotic and makes me feel old; not because I can’t relate, but there are You Tube videos and personalities that are unique only to the kids and adults are unaware of who they are and what they want with the kids.

Let’s just say that as a parent, I don’t get why kids are glued to YouTube so much.

I mean, I know that this is all part of an evolution or change in attitudes due to my age, and the worst thing you can do is be a hypocrite – kids can see that a miles away and so you simply say to yourself that you want your kids to have the same opportunities to explore and grow and express themselves creatively.

You want your kids to keep their social networks online – it seems to be the only way they socialize outside of the school environment.

They should be able to have choice and make choices. The internet means more to them than it does you – this can be a blessing and a curse.

The blessing is that it plays the role of both baby sitter and tool to keep kids occupied, but it is a curse when you realize that you cannot keep track of everything your child sees, nor can you keep up with trends that may not be appropriate for your child.

I am here to tell you that there appears to be someone or something that has taken over the internet – something that you can’t necessarily call out and point a finger at but if you take the time, you will see that something is using you to systematically frighten, traumatize, and program children.

Programming for what is still the bigger issue.

For example, James Bridle recently gave a TED TALK discussing his concern for videos that have gotten millions of hits and the content is bizarre.

He starts his talk about an article that was written about a video trend which shows adults opening surprise eggs on YouTube. These eggs are called Kinder Eggs.

I watched one of the videos that has 60 million views on YouTube.

The video begins with a man saying:

“Today I’m going to show you 55 surprises,” The surprises are foil-wrapped eggs with tiny licensed toys inside. He has an accent I can’t place. I never see his face; only his hands very close up. He casts his hands over the seated and waiting eggs and settles on one. He turns it, slowly. Every facet of the foil wrap glitters, pastel cartoon pony faces whorled in metallic. The crinkle of the foil is, for a moment, the only noticeable sound. He removes it, as he always does, so neatly, all in one piece, like shucking an oyster.

The chocolate he peels away is left as a shell.

The video comes down to the plastic capsule inside. Crumbs cling to its surface. He knows just the way to pinch the confounding sealed chamber. Inside is always a tiny plastic figurine, some familiar cartoon character looking sullen or unwell from its cheap molding.

Remember, this is going on with every egg and it has 66 million views, and you know that the views are not adults looking for entertaining video – it’s those little boys and girls that are watching and are being lolled into some unconscious trance.

A kid who watches doesn’t laugh or talk – just stares at the video unmoved.

The kid is literally watching an adult opening surprises – the kid watches an adult play with toys – instead of playing with their own toys.

Is that bizarre?

Kids are captivated by them. There are thousands and thousands of these videos and thousands and thousands, if not millions, of children watching them.

That should give you some idea of just how odd the world of kids online video is, and that list of video titles hints at the extraordinary range and complexity of this situation.

I don’t want you to think that I think they are harmful, but it just weird’s me out that this is entertaining for kids to watch.

One of the most strikingly weird videos is the Finger Family videos. There are are at least 17 million versions of this currently on YouTube, the song or jingle that is played is certainly considered and ear worm and it is difficult to shake the repetition.

I did some research on the Finger family and I have found that the duplicate videos in some cases have been made by Bots, viewed by Bots and are even commented by Bots in order to secure millions of views. The innocent Finger family puppets are also in some videos replaced by serial killers, filling the five fingered spot , Charles Manson, Ted Bundy to name a few. One features Donald Trump, the devil, Leather Face, Freddy Kruger, Jason Voorhees, Michael Meyers, Pennywise the clown and Hitler.

One can’t possibly keep up with the different versions but it worries me that this type of programming can be hidden in simple children’s videos.

What is really bizarre is that algorithms have been known to somehow sell or attempt to bring attention to some of the weirdest things that we hope are fluke.

Such as an Amazon sale of adult diapers worn by old men with crutches and an iPhone case thrown in for free.

Or a “Keep Calm and Rape A Lot” t-shirt.

The Amazon offer of the diapers was actually a German company that somehow was able to get their ads into the mix on Amazon. They also were peddling sex toys as well. They have since been taken down.

Likewise, the case of the “Keep Calm and Rape A Lot” t-shirts along with the “Keep Calm and Knife Her” and “Keep Calm and Hit Her” ones were actually made by Bots. Nobody set out to create these shirts: the bots just paired an unchecked list of verbs and pronouns with an online image generator.

It’s quite possible that none of these shirts ever physically existed, were ever purchased or worn, and thus that no harm was done. Once again though, the people creating this content failed to notice, and neither did the distributor. They literally had no idea what they were doing.

It appears that Bots are doing some very curious things and when they are not watched or check they can certainly harm kids.

Another example is the possibility that a Bot has somehow learned how to create its own version of the “Blue Whale” game. If you remember, the Blue Whale game was a game that was created on the internet that actually programmed young people to commit suicide.

The game, dubbed ‘Momo’, has emerged on the messaging application WhatsApp.

Momo is terrifying because of how it is interactive and those who play are encouraged to use Facetime to contact Momo, which appears a hideous looking demonic figure, with deep set bulging eyes and an exaggerated smile – the image is based on a sculpture that was created in Japan.

If you remember, in the game Blue Whale, vulnerable teens were encouraged to follow a series of challenges, culminating in taking their own lives. In much the same way, Momo players are reportedly threatened if they don’t follow the game’s orders.

The suicide of a 12-year-old girl in Argentina has allegedly already been linked to the game. The girl filmed a video on her phone shortly before she died, the Buenos Aires Times reports.

The girl filmed her activities prior to hanging herself from a tree in her family’s backyard. Authorities suspect that someone encouraged her to commit suicide.

Mexican authorities have also caught on to the disturbing trend, issuing an information campaign to warn young people and parents about Momo. The Computer Crime Unit of Tabasco said criminals can use the game to steal personal information and generate psychological disorders.

Kids on the internet are also making videos of their experiences calling Momo and showing a Facetime chat with the hideous looking figure.

The image is terrifying and the phone calls the kids have received are equally threatening and chilling.

The information that is given to kids is that they are being watched, that if they do not do what they are told their family will be harmed.

They also receive specially tailored messages in the phone calls that will not stop – this is obviously a fishing scheme where once the number is called, a bot picks up all of the information associated with that number and so the voice can say anything to the child about location or what they are doing.

A child would not know this and would be terrified that something would happen if there was no compliance.

Believe it or not, the same type of technique is also used in targeting people with extreme political or religious views.

There are data gathering operations and businesses that are constantly seeking out people to reach on behalf of someone who pays a lot of money to from you into buying what they are selling.

To develop its psychographic models, these companies send out survey bots to thousands of computers across the country and the scores individuals using five basic traits: openness, conscientiousness, agreeableness and neuroticism.

The object of the game is both mind controlling the victim and also blackmailing the victim. It engenders the immense pleasure of achieving a goal. It habituates player to follow the commands it making the player become fearless.

Blackmailing the player, the curator says that their naked photos will be published if they don’t continue the game.

The question is when your child plays with what appears to mundane video games and watched even more mundane videos, do we wonder why millions of people are watching the pabulum? Do we ever wonder if something subliminally can be placed in these videos like a phone number that can call a demonic bot named Momo?

You may not know about it now, but if a call comes in at 3 AM looking for your child, you better not answer.

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